My entry for the June 2018 Godot Game Jam. Alternative title could be Fever Dream.

The theme is Temperature and I thought it would be interesting to have a world where temperature fluctuates wildly between day and night, requiring the player to stay in the shade during the day and seek out moonlight during the night. The game is very much unfinished though it is playable.

WASD/Arrow Keys to move.

Space to Jump.

Controller should work too but untested.

Press R to reset the level if you die or get stuck.

If you're interested in trying the game, download the files ending in fixedRes. I left the original files up for the timestamp.
License: Code and documents are licensed under MIT.

Assets that I've created are under CC0 license.

Assets created by others are a mixture of CC0 from Pixabay and various CC licenses from OpenGameArt.org. A list of asset sources can be found in the source code's /dev folder. If you can't find a source for something that's clearly not been created by me let me know and I'll try and track it down.

Source can be found here: https://bitbucket.org/drentsoft/gd-jam-june-2018-submission/src/master/

Known Bugs: You can sometimes clip through the Boxstacle obstacle. Just keep jumping right and you shooould get out of it.

Things I'd like to finish/improve:
Better controls. They're a bit floaty and sticky at the same time.

Actual level/world design - currently random objects and blocks of space cheese.

Proper sound design

That said I think the core concept works and I'd quite like to develop this project further.

Download

Download NowName your own price

Click download now to get access to the following files:

Temperature_win-fixedRes.zip 17 MB
Temperature_linux-fixedRes.zip 18 MB
temperature_html5.zip 11 MB
Temperature_win.zip 17 MB
Temperature_linux.zip 18 MB

Comments

Log in with itch.io to leave a comment.

I don't understand what to do in the browser version, there are no instructions or information about how to play.

(1 edit)

Yeah sorry, I've been having trouble getting the resolution to work in the html version but I've not had a chance to fix it. I'll see if I can do that now.

Edit: that was much easier than expected. I increased the res a bit, added scroll bars and added fullscreen support (recommended). Hope that helps.